| Author |
Thread Statistics | Show CCP posts - 19 post(s) |

Rees Noturana
Red Rock Mining Company
10
|
Posted - 2011.09.20 12:21:00 -
[1] - Quote
All caps is a BAD THING for readability and it's always bugged me that EVE switched so much of the text to it. People read word shapes more than the letters themselves and switching more of the textual content to regular case is a great move. All caps for headers and other small snippets of text is fine.
Letter spacing seems a tad wide but that could be a Windows thing. I'm looking forward to seeing this on Mac where it'll be rendered properly. 
Punkturis, it's looking good and I can't wait to see the final result.
P.S.
Where are you hiding the font files in the application? I can't find them. Rees Noturana | Professional Treasure Hunter |

Rees Noturana
Red Rock Mining Company
10
|
Posted - 2011.09.20 13:29:00 -
[2] - Quote
noise wrote:Most would probably switch back to the original font just because that's what they are used to (Or their bot is programmed to read the old font).
For a bunch of sci-fi futurist types there sure is a lot of resistance to change. The again, I'm the guy on my project that dives in and breaks everything.
Rees Noturana | Professional Treasure Hunter |

Rees Noturana
Red Rock Mining Company
10
|
Posted - 2011.09.20 15:11:00 -
[3] - Quote
Dennie Fleetfoot wrote:Without the ability to increase font size beyond the pathetic 13 point, this entire endeavour has epic fail all over it.
Waste of time.
I disagree that this is a waste. There is definite progress here. Maybe with the next generation UI they will be able to make it more dynamic and allow for more user customization of font choice and size. Rees Noturana | Professional Treasure Hunter |

Rees Noturana
Red Rock Mining Company
10
|
Posted - 2011.09.20 15:52:00 -
[4] - Quote
They did start on a new UI. I have no idea if it will be dynamic enough to handle more font choices but either way it isn't ready yet. Maybe we can get some dev feedback on it though. Rees Noturana | Professional Treasure Hunter |

Rees Noturana
Red Rock Mining Company
10
|
Posted - 2011.09.21 15:46:00 -
[5] - Quote
CCP t0rfifrans wrote:Krispy Dingo wrote: When playing on an exceptionally large screen, like a hi-def television, the current font becomes unreadable; while it does appear that the new font will help with some of the readability, none of us are getting any younger and I can only cram my nose so close to my screen.
CarbonUI, our new UI engine, supports this. We have it running in a rough state on our development branch. However, there are some issues with some sliders and icons being offset, since their position was encoded in absolute values as opposed to relative values. Nothing we can't fix. We could possibly release this to TQ shortly as an "experimental feature", allowing you to scale to 125%, 150% and so on. We would get your feedback on it, expose some defects and polish it further and then some patches later take off the experimental feature label. We could also wait, finish it completely and then release it, but that would mean we'd get feedback later and be more late reacting to your feedback. In any case, this is partially implemented and on the roadmap to be released.
Release early and rough and get complaints or wait until finished and get complaints?
My vote is early and rough as experimental, get mass feedback, and patch it based on real world use.
Rees Noturana // Professional Treasure Hunter |

Rees Noturana
Red Rock Mining Company
11
|
Posted - 2011.09.21 16:02:00 -
[6] - Quote
Krispy Dingo wrote:You just became my 5th most favorite CCP employee.
Fifth? He took top spot when he mentioned his vision of exploration meant getting out of your ship to find loots, pirate destroys ship, only way home is a bullet to the head.
That is exploration on hard core.
Rees Noturana // Professional Treasure Hunter |

Rees Noturana
Red Rock Mining Company
11
|
Posted - 2011.09.21 16:18:00 -
[7] - Quote
Alexandra Alt wrote:Rees Noturana wrote:CCP t0rfifrans wrote:Krispy Dingo wrote: When playing on an exceptionally large screen, like a hi-def television, the current font becomes unreadable; while it does appear that the new font will help with some of the readability, none of us are getting any younger and I can only cram my nose so close to my screen.
CarbonUI, our new UI engine, supports this. We have it running in a rough state on our development branch. However, there are some issues with some sliders and icons being offset, since their position was encoded in absolute values as opposed to relative values. Nothing we can't fix. We could possibly release this to TQ shortly as an "experimental feature", allowing you to scale to 125%, 150% and so on. We would get your feedback on it, expose some defects and polish it further and then some patches later take off the experimental feature label. We could also wait, finish it completely and then release it, but that would mean we'd get feedback later and be more late reacting to your feedback. In any case, this is partially implemented and on the roadmap to be released. Release early and rough and get complaints or wait until finished and get complaints? My vote is early and rough as experimental, get mass feedback, and patch it based on real world use. I don't agree with that, most of the flak CCP has been getting is related to unfinished and unpolished feature release, this will be another one to add to it, and eventually forgotten when resource allocation changes resulting in a never to be polished feature like many we have right now. I rather a lot more to endure some downsides of this particular feature right now and have the confidence the work will continue as it set on feature adding milestones instead of not important category of bug fixing which are 2 different 'categories' in a development house, and we know how terrible it get's to pick up a not important bug fix in the long run.
CarbonUI is a much needed core update and I think it is critical to EVE moving forward. The last time they released a preview it was a beta feature on Singularity that could be enabled and disabled as desired through user preferences. It's going to happen but I think we'll all be better off if those that are willing to live with it, can live with it, to help it get finished that way we want and need it. It just needs to be an optional experimental feature. Rees Noturana // Professional Treasure Hunter |

Rees Noturana
Red Rock Mining Company
12
|
Posted - 2011.09.21 16:27:00 -
[8] - Quote
I seemed to have side tracked yet another thread.
Punkturis, keep up the great font update work!  Rees Noturana // Professional Treasure Hunter |

Rees Noturana
Red Rock Mining Company
12
|
Posted - 2011.09.21 16:29:00 -
[9] - Quote
Alejan Gerakh wrote:Barrettz wrote:CCP Punkturis wrote:it's good to see all the positive feedback here:) Well deserved! Seriously - great job. Much easier to read and I like the font! The font didn't take any time for me to get used to. I especially liked the ESC menu. The font could be a tad more "spacier" but with that said I have never seen a truly "spacy" font sub Star Trek and that would look stupid. haha So...with that said.... ANOTHER EPIC WIN FOR TEAM BFF (THE BEST DEV TEAM IN EVE)! (CAPS because I am shouting : ) I figure for most instances of text, we could probably do without a 'spacey' font. I think major headers and labels (window names and such) would be fine stylized, but otherwise, something readable is important. I remember one game I played ages ago had a font for stylistic purposes that only really looked good at large sizes (like, say, the EVE logo font), and another font for most of the time that was much easier for readability at most sizes.
An EVE/sci-fi stylistic typeface, one for reading, and a third fixed width font that is useable in messages too so we can send out spreadsheet like tables that remain nicely formatted.
This is Spreadsheets Online after all.
Rees Noturana // Professional Treasure Hunter |
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